Worlds & stages
Seven worlds, 84 stages, and a challenge that grows with the journey.
Trust Lab
Stages 1–12
Start with a door that seems within reach. Learn about changing floors, shy exits and false finishes, then explore platforms and pipes. Watch what a retry changes instead of memorizing one movement.
Prank Factory
Stages 13–24
Belts, timed bridges and moving saws test your timing. After stage eighteen, switch gates, springs and decoy doors enter the mix. The factory finale combines your lessons into a longer route.
Mirror Passage
Stages 25–36
Do not rely on the floor’s appearance alone. Paint and pits swap positions between attempts, and the correct switch moves. Read the markings, height and distance before you jump.
Zero Hour
Stages 37–48
Wait for a laser cycle, but do not linger on a fragile ledge. This world combines hazards with short safe intervals. Every pause needs a safe place; every jump needs its moment.
Ember Forge
Stages 49–60
Watch fire vents and learn their quiet intervals. Saws, belts and moving platforms add pressure to the route. Coins are optional: reaching the exit matters more than collecting everything.
Hanging Isles
Stages 61–72
Wider gaps, moving ferries and ledges that will not wait. Use springs precisely and jump from the right edge. Going back is not always easier than continuing.
The Guide’s Citadel
Stages 73–84
Earlier tricks return in longer combinations. Stages 73 through 84 test observation and timing together. The final exit moves, and the ending asks you to put every lesson into practice.