Oops Arena /

Trust Lab · Stages 1–12

Start with a door that seems within reach. Learn about changing floors, shy exits and false finishes, then explore platforms and pipes. Watch what a retry changes instead of memorizing one movement.

  1. Just walk

    Welcome! Walk to the door. No thinking required.

  2. Jump here

    You learned to jump. You will definitely need it here…

  3. The shy door

    This door is sensitive. Act natural.

  4. A helpful trap

    The door is upstairs. Work out the stairs yourself.

  5. Almost congratulations

    Last room. According to my old notes.

  6. Remember the path

    Five rooms were a warm-up. Let us test your memory.

  7. Green means go

    Traffic lights. Surely I would not lie about these.

  8. Celebrate later

    A safety switch, a door, and a little celebration. What is missing?

  9. Heads only

    Know platform games? Show me. Those coins must be worth the risk.

  10. Breathing pipes

    Some pipes are paths. Some are ovens. Similar packaging.

  11. Moving pavement

    We replaced the missing floor with something that moves. Great service.

  12. The final castle?

    Jumping, fire, enemies and moving floors. Time for the practical exam.

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