Oops Arena /

Prank Factory · Stages 13–24

Belts, timed bridges and moving saws test your timing. After stage eighteen, switch gates, springs and decoy doors enter the mix. The factory finale combines your lessons into a longer route.

  1. The floor pulls

    The belt takes you there quickly. We did not say where.

  2. Timed bridge

    The bridge has a schedule. Your schedule is irrelevant.

  3. Cutters on rails

    Something is moving beneath you. Do not stop to admire it.

  4. The door has plans

    The path moves. The door decided to copy it.

  5. A backwards shortcut

    A lovely pipe. Less lovely destination.

  6. Do not trust the ending

    Belt, bridge, cutter, escaping door. Put the lessons together.

  7. A line cannot save you

    A line cannot save you. Read the symbols. Words alone are not enough.

  8. Customer service switch

    Customer service switch. Read the symbols. Words alone are not enough.

  9. Display door only

    Display door only. Read the symbols. Words alone are not enough.

  10. Jump on the house

    Jump on the house. Read the symbols. Words alone are not enough.

  11. Do not touch the color

    Do not touch the color. Read the symbols. Words alone are not enough.

  12. Factory inspection

    Factory inspection. World finale. Every lesson matters.

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